This is part of my series of posts about the PolyAnno project – more here
Dividing Up the Problem
My first tactic was to split the problem into several sections:
- Digitisation
- Transcription
- Translation
- Verification
- Gamification
I then tried to investigate existing examples of products and projects within these fields to analyse and I quickly realised that the “digitisation” field needed to be split into “images” and “annotation” separately, as well as investigating crowd-sourcing more generally.

Developing Priorities
In order to develop a clear specification, as well as informing the design development and general marketing facets, I needed further information about the users.


Shared Goals (Us vs Users)
This eventually lead to the identification of the goals that we (the University of Edinburgh) wanted out of the project, the goals of any potential users, and those that we shared. I used this framework following recommended practices described in Hooked and Gamify, with the ideal hope that awareness of the different goals can inform the project priorities effectively.

Project Specifications
Following this I also created a rough specification and I attempted to form a basic product map so that I could plan out approaching the different product components and their relationships… It got confusing quickly because of the variations involved, so I decided further research was necessary to better inform the decisions between them and simplify the options.
Next: Initial Ideas and Research 2
This is part of my series of posts about the PolyAnno project – more here